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AI Insights · Timothy · July 2025

Top Boxing Games Performance in Tunisia Q2 2025

Explore the performance of the top boxing games on a unified platform in Tunisia during Q2 2025, including download and active user trends.

Top Boxing Games Performance in Tunisia Q2 2025

In the second quarter of 2025, the top boxing games on a unified platform in Tunisia showed varied performance in terms of downloads and active users, according to Sensor Tower data. Here's a closer look at each game's trends.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES began the quarter with weekly downloads of 2.9K, which decreased to 1.1K by April 21, before climbing back to 3.1K in early June. The game saw fluctuations in weekly active users, starting at 6.4K and ending at 4.7K.

Kung Fu GYM: Fighting Games from Next Hope experienced a decline in downloads early in the quarter, dropping to 432 by April 14, but recovered to 2.2K by June 2. Active users remained relatively stable, fluctuating around 11K to 13K throughout the period.

Arm Wrestling Master by GOODROID, Inc. saw a significant drop in downloads from 2.5K at the beginning of April to 478 by May 5, with a slight recovery to 1.2K by the end of June. Weekly active users followed a similar pattern, starting at 10.7K and ending at 6.9K.

Real Boxing 2 by Vivid Games S.A. showed a gradual increase in downloads, peaking at 2.7K in the last week of June. Active users also increased from 2.3K to 4K over the quarter.

Real Boxing – Fighting Game, another offering from Vivid Games S.A., maintained steady download numbers around 400 to 600 weekly, with active users remaining stable at approximately 1.2K.

For more detailed insights and data analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025